POV-Ray : Newsgroups : povray.general : Feature Requests - Normal Map and Displacement Map Support : Re: Feature Requests - Normal Map and Displacement Map Support Server Time
1 Aug 2024 00:23:10 EDT (-0400)
  Re: Feature Requests - Normal Map and Displacement Map Support  
From: Alain
Date: 27 Oct 2006 16:43:54
Message: <45426f8a@news.povray.org>
Kyle nous apporta ses lumieres en ce 27/10/2006 14:17:
> On Fri, 27 Oct 2006 09:20:57 +0200, TB Software Support
> <NOS### [at] tb-softwarecom> wrote:

>> Displacement mapping (or bump mapping) is already supported in
>> POV-Ray.


> Bump mapping in POV-Ray affects the normal of the object and does not
> actually displace the surface of the object.  For example, if you use
> a strong bump map on a sphere, you will notice that the edges of the
> sphere are still perfectly round, as is the shadow cast by the sphere.
> Displacement mapping, in the context that I am referring to, would
> actually perturb the surface sphere.  This surface perturbation would
> affect the shadow of the sphere also.  The effect would be similar to
> using an isosurface in POV-Ray.


> Kyle

And would probably take around the same amount of time to render as an isosurface.

-- 
Alain
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